3D tutorial
'Form Down' modeling in Lightwave

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Now I assign surfaces and shift my 'sk_mouth' polygons inward. The 'sk' is for 'skin' and eases future surface selection and editing.


Tweak. I need more detail for my nose (hehe ;-) so I select polys from the brow down to the inner upper lip.


I then do the following:
- smooth-shift
- deselect the bottom polys and
- stretch the remaining polys downward and inward.
Because the deslected points haven't moved from their source geometry, I can merge them at the click of the [m] button


This is what it looks like in perspective. Above after the smooth shift, below after deselecting and stretching.




Now open the statistics window [w] and select the 2-point polys.
We have quickly and efficiently created the geometry necessary for my pointy lips! Tweak 'em and off to my nose, the highlight of my face!


Above, before and after a simple spinQuad operation. This is much better for the contours of a brow.


Select the nose polys and... .... stunning!


Here I repeat the same process as before, but now you can see the effect better. SmoothShift > deselect > stretch remaining polys > merge > delete 2-point polys


A nose tip and... .... another Saw action...


Here I select a problem area at the base of the nose... ... and slice sufficient geometry to deal with the contours


SmoothShift a nostril... .... SpinQuads and tweak
Go on to the next section "The Nostrils !" ...

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