3D tutorial
Making of the "Bathroom Scene"

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Pre-Production and Reference -
There was very little design direction from the Ad Agency...basically they simply wanted a realistic bathroom scene; a bathroom that the viewer might actually have at their own home. As to the purpose of the ad, the final shot was actually from an angle looking straight into the mirror where I then painted fogginess/condensation, drips, and a "wiped out" scary face - it was for a cosmedic surgery company with the tagline "fear-no-mirror" (kind of creepy if you ask me). In the end, the sink and faucets weren't even used because they decided to place the "tag-line" along the bottom and it risked conflicting with the faucet/sink detail, but that was ok with me.
I generally like to do a lot of research and draw up sketches to give me an idea of what the scene will become, but because of time constraints, I spent very little time "designing" the scene, in fact I didn't draw up a single sketch. I simply jumped onto www.restorationhardware.com and grabbed some reference images of some bathroom-ish items I liked the look of.
Modeling and Texturing-
The modeling went very quickly and I was done with the mirror, sink, faucets, glass, soap, toothbrushes (and whatever that other ceramic thing is) in a few hours. I like to use subdivision-poly modeling in my hi-poly work because it's clean and easy to work with, and gives very smooth, easily tweakable/adaptable results. I've had a lot of comments on the towel, so I've broken down the process for you. Basically, I started with a closed-spline which would be the cross section of the towel. I then converted it to a face, and extruded it several times, each time scaling, rotating, or tweaking the edges in order to create the final towel shape draped over the towel rod. I was left with nice quads which is great for subdivision surfaces. The next step was to texture the towel, which I did by simply grabbing the various faces and applying a rough cloth map that I'd used before (in my short film The Mantis Parable - www.themantisparable.com). The towel is basically just a material color with the cloth texture used as a bump-map (with a pretty intense bump setting). You might notice that there's a section of the towel where the bump is more refined. I achieved that by simply mapping those faces with a higher tiling setting of the same map.

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