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DOF -
Don't worry if the GI quality seems low, it's only like this cuz we're in the testing period.
The rendering time shouldn't be a problem also at this time.
The steps needed to get to this are: loose modeling the scene, choosing what to show(if animation is not part of your checklist I strongly advise you not to model anything the camera won't see. You will greatly reduce render times, poly-count and total working time by doing so), detailing the modeling, lighting, texturing and then rendering. If you will be using Depth of field don't spend too much time in extra detailing the parts of your image that will be blurred by the DOF. After choosing the final frame go to the Modify panel with the camera selected, check Enable under Multi-Pass Effect and preview it. If you're not satisfied with the result DOF fidle with the Focal Depth setting(in this case 1000 was used but you can try different numbers just to see what you'll get). After I'm sattisfied with the result I uncheck Enable and I copy the Target Distance value and paste it inside the Focal Dist value in the Dept of field/Antialiasing filter tab in the VRay render settings.
See settings below : Render the scene and you'll get something like the image above.
Moving on. Uncheck enable DOF for the moment as we want to minimize render times for the sake of peaceful testing. We will enable it in the final render. Now that we've see what part will be blurred we'll give it a reduced ammount of attention and concentrate on the "clean and sharp" part of the image(in this case the bucket and some of the stones.)
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Lighting -
Erase the initial turned-off Omni and creat a spotlight and place it like in the pics below. Make sure On is checked under Shadows and select VRayShadows.
See below : Render to get an immage like the one above.
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Shadow Parameters -
The image is burnt again so we'll have to reduce the intensity. In the Modify panel with the spotlight selected turn down the Multiplier value to about 0.5
Go to the VRayShadows Params tab and check Area shadow and uncheck Transparent shadows. Also select a different color for the spotlight just to warm up the scene a bit. I chose a yellowish orange. Very pale color.
(See below) The rendered image is shown above .
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INSIDE THE MODEL DATABANK
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