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World of Reflections 
Philipp Zaufel presents us this theoretical overview of the world of reflections & how to reconstruct real world phenomens through computer graphics. You'll find some examples of what we see in the natural world and how to replicate this with current CGI techniques. |
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World of Reflections II 
Here's the second part of Philipp Zaufel's theoretical overview of the 'World of Reflections' where he describes in layman's terms about BRDF (Bidirectional Reflection Distribution Function) - a mathematical model that we make use of all the time in Computer Graphics which describes the reflective behaviour of materials... |
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Fake Shadows Tutorial 
Have you ever had a scene filled with high-poly models that produce slow rendering times ? Here's a tutorial about creating a fake shadow effect using 3ds MAX in order to speed up rendering times without sacrificing quality ! |
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HDRI Reflections 
The aim of this tutorial is to show you how to get great looking reflections using Splutterfish's free I/O plugin for 3ds MAX. You'll also find a general description of high dynamic range images. You can Download the model for FREE ! |
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