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Nissan GT-R
Artist: Behr_Bros
Geometry: Subdivision (polygon count: 190242)
File format: .3ds, .max (6.0), .obj, .lwo (6.0), .c4d (9.6), .maya (8.0)
File size: 10.16 MB - 89.35 MB
Textures: yes
Materials: yes
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PRICE : $139.95
DESCRIPTION : Nissan GT-R
Thumbnails: Click to take a closer look !
Accurate very high definition Nissan GT-R model with detailed interior fully textured. Headlights and taillights are modeled and have bump maps applied. The model includes textured and modeled tires.

Max 6.0 Format:
Meshsmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set meshsmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.
The polygon count is 173156 polygons at meshsmooth level 0

Maya 8.0 Format:
In 3 different resolutions ranging from 179005 to 1296044 polygons. Interior and exterior are saved separately so you can render the car also without the interior.

Cinema 4D 9.6 Format:
In 3 different resolutions ranging from 179005 to 1296044 polygons. Interior and exterior are saved separately so you can render the car also without the interior.

Lwo 6.0 Format:
In 3 different resolutions ranging from 179005 to 1296044 polygons. Interior and exterior are saved separately so you can render the car also without the interior. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in XSI or any Software supporting SubD.

Obj Format:
In 3 different resolutions ranging from 179005 to 1296044 polygons. Interior and exterior are saved separately so you can render the car also without the interior. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in XSI or any Software supporting SubD.

3ds Format:
In 3 different resolutions ranging from 352154 to 2588100 triangles. Interior and exterior are saved separately so you can render the car also without the interior.

Previews rendered in XSI.
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