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INTERVIEW WITH JOHANNES SCHLöRB !
www.schloerb.com The online portfolio of ::: Johannes Schlörb :::
email : johannes@schloerb.com
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Title: SoulFire An environment I just completed for "SoulFire", a planned 3D animated feature film from Germany, respectively its trailer.


Q. One final question - have you read any great books recently ?

A. Oh yes, I discovered reading for me only a couple of months ago (shortly after I learnt reading at all). Before of that I never made it beyond the first 10 pages or so. But reading a book, even after a whole day of dealing with so much text on screen, can really be very relaxing.
Right now I am reading "The Gift of Laughter", a biography of Sir Peter Ustinov, which I bought shortly before it was on the news that he had passed away. Ustinov is such a great person. If we had more of his kind at key positions in the world, this would be a much more peaceful place to be. So I can only recommend this book!
Ah well, I also read "The Human Mind" by Robert Winston, which someone had mentioned on the discreet WebBoard. Some valuable insights into the way our brain and perception works. In paralell I also just finished "Fackeln über dem Atlantik" by Erich Topp (Famous German WW2 uboat commander and later rear admiral at the NATO headquarters in Washington). I'm addicted to that subject (German uboat warfare in WW2), and sometimes I'm even sitting here wearing a uboat commander hat replica while doing CG, but don't tell anyone! ;-)
And I also finally bought Arthur C. Clarke's "RAMA" tetralogy, a great SciFi epic, which I only read in German so far and just had to have in English as well now.
Hmmm, so much blathering and now you are sure missing any recommendations for CG books, right? I have to say that I never read one. Darren Brooker was kind enough to send me his book "Essential CG Lighting Techniques", because he had been using my "Detention" image for the cover. Apart from perhaps being biased due to that great honor for me, I can honestly say that I liked this book very much for its property, not to focus too much on boring step-by-step tutorials, but rather on giving the reader a lot of background info on photography and the physics behind. In general I'd strongly suggest learning the very principles of human perception and traditional film and photography, rather than only being on the lookout for "instructions" on how to use a particular tool. Software changes so rapidly, that at the end not much will be left over from what you've once painfully taught yourself about MAX or any other application. But the fundamentals of composition, storytelling, color theory or else will always be valid, no matter which tool you are using to "materialize" your ideas.


Thanks Schloerby :)

A. Thank you! :-))

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