3D Interview
The123d interviews Johannes Schlörb ...

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INTERVIEW WITH JOHANNES SCHLöRB !
www.schloerb.com The online portfolio of ::: Johannes Schlörb :::
email : johannes@schloerb.com
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Q. You've been involved all kinds of different CG activities, from concept design to video & film work - what kind of 3D work do you prefer the most ?

A. The best jobs for an ego are those, where you've been asked to just "make something possible" and they leave it all up to you, how the final result will look like. If you have all creative freedom from the concept till the final animation sequence, it is the most rewarding feeling for yourself when the outcome looks neat, too. However, this is also the most stressful and risky way of working. Every job bears a load of problems and uncharted territory for yourself, and you never know if you'll yet make the deadline. So eventually you have to make a lot of compromises between what you had in mind when you started and what the client actually gets to see afterwards. So technically it is much safer and easier to work out things based on pre-defined concept artwork and clear assignments, of course. You will still have enough fun then getting scenes and FX to render at all.
Title: Tubetech (An environment done for the character animation guys at SoulPix, for their "TubeTech" music video. You can see some gaps and ugly spots on this pic, but it was never designed for a single still, but rather as a surrounding of course. And for that the geometry was suitable; especially considering the tight schedule of one week).
Click for larger image ....


Q. As a freelancer - do you have any tips for others thinking of getting into the freelance CG business ?

A. My tips would all be based on my own experiences, and those might not be applicable for everyone, because in my case most of it was just luck.
But if I had to give away a job myself to a freelancer, which does even happen occasionally, a couple of things would be most important:
1. an easy-to-navigate online portfolio with some (not necessarily many!) convincing examples of one's main 3D skills. No Flash-sites, no fancy java applets, because this will almost always make people leave your homepage even before they have seen the interesting things. So even a simple web directory would do!
2. Good knowledge of the English language, sufficient for a chat at least.
3. Knowledge of the respectively newest version of the software and maybe a few of the most commonly used plugins and renderers should be mandatory
4. Optionally some experience with production work, but not vital.
5. Even if it sounds stupid, but a decent internet connection, especially a fast upstream, is very important, too! It goes without saying that freelance work via the net often involves the upload of huge files within very short time. Precious hours you then have to spend just uploading shortly before a deadline can decide about the success of a whole job.

With all of that in mind you should then frequently visit the usual suspects (discreet WebBoard, HighEnd3D.com Job Forum) for new openings. Be self-confident, but not too cocky when applying for a particular job. ;) And just stick around forums like www.the123d.com - post your work, help others, get to know more people! This will all help you very much later.


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