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METROPOLY 2
5 CASUAL CHARACTERS V3

Artist: Axyzdesign
Geometry: 3,000 Quads per Character
File formats: .max
File size: 56Mb
Textures: yes
Materials: yes
Notes: Instant Download - you get immediate access to your models.
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PRICE : $165
DESCRIPTION : METROPOLY 2 - 5 CASUAL CHARACTERS V3
Thumbnails: Click to take a closer look !
Package contains:
• 5 Full Body & Hand rigged 3D-Human models ready to be animated. T-Pose ready rigged models for 3D Studio Max & Character Studio
• 2048x2048px textures
• 2048x2048px normal bump maps (*)
• 1 Demo MOCAP file in .BIP format
• Bonus models: radio & bag
• Geometry: Optimized in 3000 quads per character. Models are optimized for an optimal deformation during the animation process.
• Rigging: Physique / Skin (*) Normal mapping technology works with Max 7.0 or above.
FURTHER INFO ABOUT METROPOLIS 2 :
normal maps: A normal map contains 3 vectors of information - "X" direction, "Y" direction and "Z" direction.Thus, each pixel in a normal map encodes which direction that particular point is facing the "normal vector" of the surface. Each pixel in a normal map has meaningful information, so details can be rendered more crisply than with bump maps alone. This allows modern rendering engines to more realistically portray the lighting on a surface. A properly constructed normal map can fool the eye into perceiving much more complex 2D geometry on a simple surface.
Texture maps layout: Changing the individual appearances of the models is very easy using any image editor. You can change clothes colours or alter texture maps to create new model variations.
Resolution: 2048x2048px hi-res texture maps offers a high level of details.
High quality low polygon mesh: All our models are hand made. Polygon mesh was accurately designed to prevent rendering artifacts and allow an optimal deformation during the animation. Polygon count was balanced to give a good detail quality and at the same time decrease memory usage and render time. Hands and fingers are fully animable. Face can be easily animated using Morph maps.
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