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METROPOLY 2 5 AIRPORT CHARACTERS V1
Artist: Axyzdesign Geometry: 3,000 Quads per Character File formats: .max File size: 71Mb Textures: yes Materials: yes Notes: Instant Download - you get immediate access to your models.
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PRICE : $165 |
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DESCRIPTION : METROPOLY 2 5 AIRPORT CHARACTERS V1
Thumbnails: Click to take a closer look !
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Package contains: • 5 Full Body & Hand rigged 3D-Human models ready to be animated. T-Pose ready rigged models for 3D Studio Max & Character Studio • 2048x2048px textures • 2048x2048px normal bump maps (*) • 1 Demo MOCAP file in .BIP format • Bonus models: 3 bags, 3 luggage bags and airport trolly • Geometry: Optimized in 3000 quads per character. Models are optimized for an optimal deformation during the animation process. • Rigging: Physique / Skin (*) Normal mapping technology works with Max 7.0 or above.
FURTHER INFO ABOUT METROPOLIS 2:
normal maps: A normal map contains 3 vectors of information - "X" direction, "Y" direction and "Z" direction.Thus, each pixel in a normal map encodes which direction that particular point is facing the "normal vector" of the surface. Each pixel in a normal map has meaningful information, so details can be rendered more crisplythan with bump maps alone. This allows modern rendering engines to more realistically portray the lighting on a surface. A properly constructed normal map can fool the eye into perceiving much more complex 2D geometry on a simple surface. Texture maps layout: Changing the individual appearances of the models is very easy using any image editor. You can change clothescolours or alter texture maps to create new model variations. Resolution: 2048x2048px hi-res texture maps offers a high level of details. High quality low polygon mesh: All our models are hand made.Polygon mesh was accurately designed to prevent rendering artifacts and allow an optimal deformation during the animation. Polygon count was balanced to give a good detail quality and at the same time decrease memory usage and render time. Hands and fingers are fully animable. Face can be easily animated using Morph maps.
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